Getting Started with SpriteKit by Jorge Jordan

Getting Started with SpriteKit



Download Getting Started with SpriteKit

Getting Started with SpriteKit Jorge Jordan ebook
Format: pdf
Page: 182
ISBN: 9781785887338
Publisher: Packt Publishing, Limited


Apple provides an template named Game which is pretty useful if you want to create your next smash hit from scratch. Your level will contain many stars and platforms. This walkthrough requires Xcode 5.0. If you don't have it already, grab a copy of the complete project from Part One. In this Swift Sprite Kit tutorial, you will learn how to create a simple animation of a bear walking using Let's get started! Get started with Xcode, Swift, and the iOS SDK as you code your own version of Tetris. This series of articles will introduce you to two of Apple's latest technologies, Swift and SpriteKit. Create a new Xcode project for an iOS app using the Single View Application template. Getting Started So you want to create games for iOS? Getting Started with Swiftris This tutorial also covers the fundamentals of SpriteKit, Apple's 2D game engine API. Since this is a card game, the best place to start is with the actual cards. Before you implement the touch handling, first you'll create a basic Sprite Kit scene displaying the sprites and artwork.





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